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Tv tropes god hand game
Tv tropes god hand game










tv tropes god hand game

  • The Whispering Vault: player characters are godlike beings right from the start.
  • Of course, going behind the back of an entire pantheon of Eldritch Abominations to even start the transformation is extremely difficult.
  • With the Broken-Winged Crane Infernals can eventually mutate into new beings called Titans, resembling Primordials (the beings who created the gods), yet still retain some beneficial human traits and are able to choose powers & a grave la carte to avoid being Blessed with Suck.
  • tv tropes god hand game

    Or, if you feel like dying, ordinary mortals. Or The Fair Folk, who in this world are more than powerful enough to qualify for the trope.

    tv tropes god hand game

    Or corrupted versions of these divine champions that serve Eldritch Abominations.

  • Exalted, wherein you play already heroic mortals granted power by the gods to become veritable divinities in their own right.
  • Though you don't get to actually play the character as a god (or, at least, there aren't any rules for it).
  • Demigodhood is one of the possible "Epic Destinies" for characters in Fourth Edition.
  • Along with suggestions for how to get your PC party into godhood/keep the game running afterwards.
  • Third Edition's Deities and Demigods provided two things: stats for various pantheons (D&D, Greek, Egyptian, Norse), and rules for building your own deities.
  • tv tropes god hand game

    AD&D 2nd Edition had Faiths and Avatars, by way of the Forgotten Realms setting, with enough details on divine beings to make custom deities (and examples from Faerun), but had nothing on modifying an existing character.

  • The First Edition Advanced Dungeons & Dragons book Deities & Demigods didn't even bother and just made ascended characters into NPCs.
  • Although the word "god" was never uttered to avoid the wrath of the Moral Guardians.
  • The original Dungeons & Dragons just had a list of mythological creatures for it's 4th supplement Gods, Demigods, & Heroes while Basic Dungeons & Dragons had the Immortals Rules box, detailing the transition of a character into divinity.
  • Scion, where the player characters are "merely" children of the gods to start with, but can eventually become a mighty pantheon.
  • Most of the conflict of the game tends to revolve around using social maneuvering, politicking, and in general not using your whole power to flatten everything in the way, because when your opponents also have enough power to blow up the world, it pays to play nice and be indirect. From the start of the game any Noble has enough power to destroy the world or change great parts of it, and you only get stronger.
  • Nobilis, where you play as a mortal that has been raised up to be an Anthropomorphic Personification of any element of the world, from Dreams to Water to Computers.











  • Tv tropes god hand game